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AStrodreamer studio
ROLE - Game / Level Artist, Lead Artist
DESCRIPTION -
A retro-puzzle mystery, a tale of Father and Daughter separated by time. In this Open World Sci - Fi Adventure, you play as Zoe, returning to explore the abandoned science facilities of the utopian project she grew up inside.
Many years later, after a terrible accident caused the island to be suddenly evacuated, only the robot assistants remain. On your adventure you will meet a charismatic cast of characters, leading you on a trail of memoires, uncovering the bizarre secrets of the Island and Zoe's broken past.
game environment overview
year - TBA
GENRE - Story / Adventure Platformer
PLatform - PC Game
the studio's latest trailer for their upcoming title, featuring various locations I modelled and worked on level art for.
game Engine work
A selection of my work showing Level Art in Unreal Engine.
3d Modelling
I was Responsible for conceptualising and modelling many of the worlds landmarks in Maya, alongside creating modular assets and decorations.
Supporting ART
Some of the building concepts and iterations I created for A Bonnie Odyssey, featuring the Bio Spheres Hotel, Hydro Station, Electronic Lab and Metal Forge.
vehicle and island location Concepts created for the studio's upcoming second title
MATTY
JENKS
ENVIRONMENT ARTist
MATTY
JENKS
ENVIRONMENT ARTist
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