ROLE - Game / Level Artist, Lead Artist
A retro-puzzle mystery, a tale of Father and Daughter separated by time. In this Open World Sci - Fi Adventure, you play as Zoe, returning to explore the abandoned science facilities of the utopian project she grew up inside.
Many years later, after a terrible accident caused the island to be suddenly evacuated, only the robot assistants remain. On your adventure you will meet a charismatic cast of characters, leading you on a trail of memoires, uncovering the bizarre secrets of the Island and Zoe's broken past.
game environment overview
year - TBA
GENRE - Story / Adventure Platformer
PLatform - PC Game
the studio's latest trailer for their upcoming title, featuring various locations I modelled and worked on level art for.
game Engine work
A selection of my work showing Level Art in Unreal Engine.
I was Responsible for conceptualising and modelling many of the worlds landmarks in Maya, alongside creating modular assets and decorations.
Some of the building concepts and iterations I created for A Bonnie Odyssey, featuring the Bio Spheres Hotel, Hydro Station, Electronic Lab and Metal Forge.